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Terminology

This page explains various terms in the context of Chronis.

Encounter

An encounter is just what it sounds but without actually dealing with what actors to spawn as enemies and how/when to spawn them. That is not in the scope of Chronis. This simple example should help with clarifying what Encounter means here:

Let's say your game is like a traditional jRPG, the player could be exploring the world which might be a real-time interaction but as soon as they come in contact with an enemy, the combat is turn-based. The Encounters in Chronis are meant to help with this, to give you control over when a turn-based interaction happens. If your game is entirely turn based, you can start the encounter at begin play or something and forget about it even existing but for most games going with this design helps.

So in essence: An Encounter is a wrapper around an instance of turn-based interaction, eg; Your player character fighting a group of mobs.

Turns

Not much to explain here, a Turn is well a Turn for whichever participant is supposed to go and commit some actions.

Participants

An actor that will be sorted and would be able to take part in an Encounter started by Chronis. Eg; Your Player Character, A goblin mob.

Initiative

This is named initiative but it's the stat value you want to use to decide who goes first. Some games call it speed, some call it initiative. It's also an optional thing in Chronis, more about it in the Turn Orders section.

Rounds

Each encounter starts at Round 0. When every participant takes a turn the Round ends and a new one starts making the Round count go up by one.