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Installation

On Using FAB or having launcher issues.

At the moment there's a known issue with downloading plugins using the Epic Launcher. If this is happening to you, you can use the 3rd party Asset Launcher that's very good and has resolved this problem for many people.

Installing as Engine Plugin

This is the default method to install plugins to the Engine.

Installation

Find the plugin in your Epic Vault in the Epic Games Launcher and install it to the engine version of your choice.

Enabling the plugin

Go to Edit->Plugins->CinderWeaver. Check the box to enable it if it isn't already and then restart the engine when prompted.

Installing as a Project Plugin

This part is similar to installing as an engine pluin but then you have to move the plugin from the Engine to your project's directory.

Installation

Find the plugin in your Epic Vault in the Epic Games Launcher and install it to the engine version of your choice.

Getting the plugin from the Engine

Go to your Engine Install folder. It would most likely be named something like UE_5.4. From there, navigate to Engine/Plugins/Marketplace. You should see a folder named GridCast and it might be suffixed with the engine version. Cut it from there.

Creating Plugins folder in the Project

If you already have a Plugins folder in your project's root, skip this.

Create a new folder called Plugins in your project's root folder, next to content and your .uproject.

Moving the plugin to your Project

Paste the GridCast folder inside your Plugins folder and you're done!

Enabling the plugin

Go to Edit->Plugins->CinderWeaver. Check the box to enable it if it isn't already and then restart the engine when prompted.

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